| 大家應該知道有BUG可以被利用來改變JP吧. |
之前我提過GameFAQs沒有提到這個bug, 其實是有的, 還特地開了JP Scroll Glitch FAQ研究這個問題. |
[要求] (1)該職業的技能必須多到可以翻頁(像Archer就不行,Monk也不行...) (2)JP不能太多,原因下述 |
[做法]
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首先,O鍵選擇某個目前JP數能修的技能(越前面的越好,否則不會達成9999JP現象),這裡用Priest來做例子
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出現確認選單後, 按著方格鍵, 按方向鍵[上]&[下], 指標會在Yes/No的地方移動, 但是背景的技能表也跟著改變, 這時如果滑動到的技能是目前不能修煉或者已經煉過的, 而且指標同時也指到YES, 那麼按O確認
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這裡的例子的做法是, [方格]+[下]*2. [下]第1次是為了翻下一頁+指標到NO, 第2次則是指標到YES(翻頁到底,所以背景不會變)
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據GameFAQs玩家的說法, 這時會有5種情況: (A) JP數會變成0000, 可以馬上修煉技能, 離開選單後回來, 數值變成9999 (B) JP數會變成0000, 不能馬上修煉技能, 離開選單後回來, 數值變成9999 << Priest是這個情況 (C) 數值增加 (D) 數值減少 (E) 數值不變 (F) 其他未知狀況 - 至少我也沒遇過 |
[能利用此BUG的職業]Squire (Ramza Chapter 4), Temple Knight (Beowulf), Holy Swordsman (Orlandu)Chemist, Priest, Wizard, Time Mage, Summoner, Mediator, Oracle, Geomancer, Lancer, Samurai, Ninja |
[技能太少無法使用此BUG的職業]Squire類職業(除了幾個特殊的), Knight, Archer, Monk, Thief, Calculator(Calculator能用就好囉), Dancer, Bard. |
[GameFAQs - by Dan Holland (TheDan)]剛在初心者找到換行消除器,真帥~ O: (A)o: (B)+: (C)-: (D)X: (E)?: (F)
| 職業 | BUG剖析 | 詳細情況 | | Ability | Not Learned | Learned | Cost JP | Squire (Ramza Chap 4) | Accumulate | X | o | 300 | 暫無 | | Dash | ? | O | 80 | | Throw Stone | +4308 | O | 90 | | Heal | O | O | 150 | | Yell | X | O | 200 | | Wish | ? | O | X | | Cheer Up | ? | O | 200 | | Scream | +44 | O | 500 | | Ultima | ? | O | X | | Wish initially learned | | Temp Knight | Blind | ? | X | 50 | 暫無 | | Aspel | ? | X | 100 | | Drain | -2 | o | 180 | | Faith | -3 | o | 200 | | Innocent | -1 | o | 200 | | Zombie | X | O | 150 | | Silence | ? | O | 90 | | Berserk | -122 | o | 200 | | Chicken | +665 | O | 500 | | Confuse | -8 | O | 200 | | Despair | o | o | 300 | | Don't Act | ? | X | 50 | | Sleep | o | -5 | 170 | | Break | O | O | 300 | | Shock | -48 | O | 600 | | Blind & Silence initially learned | | Holy Swordsman | Stasis SwordTD> | ? | O | 100 | 暫無 | | Split Punch | ? | O | 400 | | Crush Punch | ? | O | 500 | | Lightning Stab | O | O | 700 | | Holy Explosion | -48 | O | 800 | | Shellbust Stab | ? | O | 200 | | Blastar Punch | ? | O | 400 | | Hellcry Punch | -56 | O | 500 | | Icewolf Bite | O | O | 800 | | Dark Sword | +1 | O | 500 | | Night Sword | ? | O | 100 | | Chemist | Potion | ? | X | 30 | JP>=170 修煉Phoenix Down, Eyedrop -> Phoenix Down | | Hi-Potion | o | o | 200 | | X-Potion | o | O | 300 | | Ether | O | O | 300 | | Hi-Ether | X | -28 | 400 | | Elixir | -16 | -32 | 900 | | Antidote | O | X | 70 | | Eyedrop | X | o | 80 | | Echo Grass | O | +6724 | 120 | | Maiden's Kiss | X | -20 | 200 | | Soft | o | O | 250 | | Holy Water | o | -16 | 400 | | Remedy | o | o | 700 | | Phoenix Down | O | O | 90 | | Priest | Cure | ? | X | 50 | 50<=JP<300 Cure -> Regen | | Cure 2 | -44 | X | 180 | | Cure 3 | -32 | X | 400 | | Cure 4 | -40 | X | 700 | | Raise | O | X | 180 | | Raise2 | o | X | 500 | | Reraise | -48 | X | 800 | | Regen | o | X | 300 | | Protect | ? | X | 70 | | Protect 2 | X | X | 500 | | Shell | ? | X | 70 | | Shell2 | -1 | X | 500 | | Wall | +12 | X | 380 | | Esuna | -25 | X | 280 | | Holy | +62 | X | 600 | | Wizard | Fire | ? | X | 50 | 150<=JP<200 Poison -> Bolt2 | | Fire 2 | X | X | 200 | | Fire 3 | o | X | 480 | | Fire 4 | o | X | 850 | | Bolt | ? | X | 50 | | Bolt 2 | O | X | 200 | | Bolt 3 | X | X | 480 | | Bolt 4 | -8 | X | 850 | | Ice | ? | X | 50 | | Ice 2 | o | X | 200 | | Ice 3 | -16 | X | 480 | | Ice 4 | -24 | X | 850 | | Poison | -20 | X | 150 | | Frog | -28 | X | 500 | | Death | o | X | 600 | | Flare | -16 | X | 900 | | Time Mage | Haste | o | X | 100 | 100<=JP<330 Haste -> Stop | | Haste 2 | o | X | 550 | | Slow | ? | X | 80 | | Slow 2 | o | X | 520 | | Stop | o | X | 330 | | Don't Move | o | X | 100 | | Float | o | X | 200 | | Reflect | O | X | 300 | | Quick | o | X | 800 | | Demi | o | X | 250 | | Demi 2 | o | X | 550 | | Meteor | -48 | X | 1500 | | Summoner | Moogle | ? | X | 110 | 110<=JP<1200 Moogle -> Bahamut | | Shiva | ? | X | 200 | | Ramuh | ? | X | 200 | | Ifrit | ? | X | 200 | | Titan | ? | X | 220 | | Golem | O | X | 500 | | Carbunkle | ? | X | 350 | | Bahamut | O | X | 1200 | | Odin | o | X | 900 | | Leviathan | X | X | 850 | | Salamander | o | X | 820 | | Silf | -15 | X | 400 | | Fairy | o | X | 400 | | Lich | o | X | 600 | | Cyclops | X | X | 1000 | | Zodiac | ? | X | X | | No, you can't use the glitch to learn Zodiac. | | Mediator | Invitation | ? | X | 100 | 100<=JP<200 Invitation -> Praise | | Persuade | ? | X | 100 | | Praise | o | X | 200 | | Threaten | +48 | X | 200 | | Preach | ? | X | 200 | | Solution | -36 | X | 200 | | Death Sentence | +5288 | X | 500 | | Negotiate | ? | X | 100 | | Insult | o | X | 300 | | Mimic Daravon | o | X | 300 | | Oracle | Blind | ? | X | 100 | 100<=JP<350 Paralyze -> Sleep | | Spell Absorb | -8 | X | 200 | | Life Drainv | +24 | X | 350 | | Pray Faith | -14 | X | 400 | | Doubt Faith | O | X | 400 | | Zombie | o | X | 300 | | Silence Song | +62 | X | 170 | | Blind Rage | -16 | X | 400 | | Foxbird | -8 | X | 200 | | Confusion Song | +1 | X | 400 | | Dispel Magic | O | X | 700 | | Paralyze | ? | X | 100 | | Sleep | O | X | 350 | | Petrify | -16 | X | 600 | | Geomancer | Pitfall | ? | X | 150 | JP>=300 修煉Local Quake, Pitfall -> Local Quake | | Water Ball | ? | X | 150 | | Hell Ivy | ? | X | 150 | | Carve Model | ? | X | 150 | | Local Quake | ? | O | 150 | | Kamaitachi | ? | O | 150 | | Demon Fire | ? | O | 150 | | Quicksand | ? | O | 150 | | Sandstorm | ? | O | 150 | | Blizzard | ? | O | 150 | | Gusty Wind | ? | O | 150 | | Lava Ball | ? | O | 150 | | Lancer | Level Jump2 | ? | o | 150 | 150<=JP<900 Level_Jump2 -> Level_Jump8 | | Level Jump3 | -16 | X | 300 | | Level Jump4 | o | o | 450 | | Level Jump5 | X | O | 600 | | Level Jump8 | O | o | 900 | | Vertical Jump2 | ? | o | 100 | | Vertical Jump3 | o | o | 200 | | Vertical Jump4 | o | o | 300 | | Vertical Jump5 | o | +6724 | 400 | | Vertical Jump6 | O | o | 500 | | Vertical Jump7 | X | o | 600 | | Vertical Jump8 | o | o | 900 | | Samurai | Asura | ? | X | 100 | 180<=JP<340 Koutetsu -> Murasame | | Koutetsu | ? | X | 180 | | Bizen Boat | +1053 | X | 260 | | Murasame | o | X | 340 | | Heaven's Cloud | O | X | 420 | | Kiyomori | +1053 | X | 500 | | Muramasa | o | X | 580 | | Kikuichimoji | X | X | 660 | | Masamune | -14 | X | 740 | | Chirijiraden | o | X | 820 | | Ninja | Shuriken | ? | o | 50 | JP>=150 修煉Hammer, Shuriken -> Hammer | | Ball | ? | O | 70 | | Knife | ? | o | 100 | | Sword | ? | o | 100 | | Hammer | X | o | 100 | | Katana | O | o | 100 | | Ninja Sword | ? | o | 100 | | Axe | o | +6724 | 120 | | Spear | ? | o | 100 | | Stick | ? | o | 100 | | Knight Sword | ? | o | 100 | | Dictionary | ? | o | 100 |
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方法不只一個... 參考上表自己玩吧... 我只放了幾個容易的.. |
[想法]
某種情況下, 數值暴掉超過270F(9999), 所以才被例外處理成270F [07/06]試過補數等方法,還是找不到規律... 目前的想法是
A:為原來的技能 B:為利用BUG滑動指標後當前的技能 O:為現有JP數
if A小於O then Yes/No:ShowMessage()if Yes then O=O-A... 正常是不會有負數的,負數出現的話,HEX進位值為FFFF FFFF,只有2 Bytes的記憶體空間只能容納後面的FFFF(65535),導致數值暴掉(>9999)
目前無法解釋數值不改變... 數值變動的現象.. |